more ramp action

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    • #10719
      betty.k
      Participant
      • Posts: 2487

      pretty much every time i charge the cars the ramps come out! the shells are plenty trashed now and pretty much any corner on all the cars is rounded off!:D but they’re all still going strong despite the heavy abuse they endure, man these things are durable! anyways here’s a few more air pics to get ya wet!:shock:






      if you been X‘ed, http://www.geocities.com/bettyk3332003/galleryrampaction.html:8ball:

    • #34774
      HFi
      Participant
      • Posts: 28

      Wow…. :smiley16: You’re crazy… lol
      Really cool 😉

      What mods did you did to make them “fly”?
      Dual cell and mosfet?

    • #34768
      betty.k
      Participant
      • Posts: 2487

      yep, all my regular beaters are dual cells with fets. the ferrari is flying at the moment, perfection 3.8, 7.1:1 gears, soft tyres all round. i gotta say, i’m eying off those 7 tooth pinions now:evil::8ball:

    • #34767
      z-beam
      Participant
      • Posts: 2265

      betty, there is a mod at the original QFM mod site that lets you use a bit-racer 7 tooth pinion with any bcg gear set. it is the motor balance mod, basically you need two matching flat pointed screws that fit into the motor bay of the bcg. screw em in untill they angle the motor to get the right amount of mesh between the gears…

      that and do a bit of shaving around where the pinion goes…

      one of my bits run an 8 tooth pinoin! niiice top speed!!!

      http://www.geocities.com/bettyk3332003/ferrarijump10.JPG

      in this pic did it land the flip?

      nice vert!!!

    • #34755
      betty.k
      Participant
      • Posts: 2487
      Quote:
      in this pic did it land the flip?

      can’t remember, probably not! about a third of the time it lands on the wheels, a third it bombs out but rolls onto the wheels and the remaining times it goes splat!:dead::8ball:

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