best for track racing

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    • #10142
      Project-X
      Participant
      • Posts: 55

      i was wondering if any of you guys can tell me wut mods are the best for track racing. do i just modify a normal bit? or should i modify a booster set?

    • #35663
      DaveF
      Participant
      • Posts: 1038

      Depends on the track surface, tightness of the corners, length of the straights, length of the circuit, etc. We need more details to go on. Have you built a track you’re going to race on?


      👿 DaveF!
      My track – http://community.webshots.com/album/58669595eliwuK

    • #35965
      DaveF
      Participant
      • Posts: 1038

      Depends on the track surface, tightness of the corners, length of the straights, length of the circuit, etc. We need more details to go on. Have you built a track you’re going to race on?


      👿 DaveF!
      My track – http://community.webshots.com/album/58669595eliwuK

    • #35666
      Project-X
      Participant
      • Posts: 55

      http://www.karting.co.uk/tracks/TrackDetail.asp?TID=0053
      we’re using the layout from this site

    • #35968
      Project-X
      Participant
      • Posts: 55

      http://www.karting.co.uk/tracks/TrackDetail.asp?TID=0053
      we’re using the layout from this site

    • #35650
      Shypo
      Participant
      • Posts: 2339

      whats the track gonna be made of cos that plays a huge part and also how big is it gonna be. my advice is a 1.6 motor, sum 9:86:1 gears, soft tires and sum precision driving:)

      if the track is gonna be big then use a 2.2 or even a 2.6 but thats a big ass track for a 2.6

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    • #35952
      Shypo
      Participant
      • Posts: 2339

      whats the track gonna be made of cos that plays a huge part and also how big is it gonna be. my advice is a 1.6 motor, sum 9:86:1 gears, soft tires and sum precision driving:)

      if the track is gonna be big then use a 2.2 or even a 2.6 but thats a big ass track for a 2.6

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    • #35633
      DaveF
      Participant
      • Posts: 1038

      Be careful with that bridge. BCGs aren’t very good al climbing inclines, and it drains the battery big time. Might be better to make that section a crossroad.


      👿 DaveF!
      My track – http://community.webshots.com/album/58669595eliwuK

    • #35935
      DaveF
      Participant
      • Posts: 1038

      Be careful with that bridge. BCGs aren’t very good al climbing inclines, and it drains the battery big time. Might be better to make that section a crossroad.


      👿 DaveF!
      My track – http://community.webshots.com/album/58669595eliwuK

    • #35637
      Shypo
      Participant
      • Posts: 2339

      Dave: ur bridge is awesome… does it make a big difference?

      i forgot to mention b4 that a booster is always good becos u can run the car stock and be fine on tight corners yet u can throttle up the inclines and down the straight.. make sure ur car goes straight tho cos mine went almost straight off the edge becos i boosted with a 3.8 in the car on the track and it went flying off between the only rail gap.. lol typical

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    • #35939
      Shypo
      Participant
      • Posts: 2339

      Dave: ur bridge is awesome… does it make a big difference?

      i forgot to mention b4 that a booster is always good becos u can run the car stock and be fine on tight corners yet u can throttle up the inclines and down the straight.. make sure ur car goes straight tho cos mine went almost straight off the edge becos i boosted with a 3.8 in the car on the track and it went flying off between the only rail gap.. lol typical

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    • #39361
      Project-X
      Participant
      • Posts: 55

      i think me and my friemd will most likely use plywood to make our track. and so far the only mod i did that i was pleased was the 2.6 motor. i wanted to put a bridge cos i saw it on davef’s page and i thought that was a pretty cool idea. Shypo, do u suggest me getting a booster set and modify it? cos i was thinking that i would want that option when i pit in. wut if i hold the boost button the whole time that i am racing, and only let go when i pit in, would that drain the battery faster than a normal bit?

    • #35508
      CaboWabo
      Participant
      • Posts: 79

      our track has a bridge in it, very slight incline. only bits with a 1.0 and the white 72,000 tooth pinion gears have troubles, the rest are fine, you can do 10 laps easy before you’re charge is dead.
      I really like our track because it combines technical with speed, so you need a quick car just as much as you need the driving skills. 3.8’s are usually too fast from what I’ve seen. Maybe if someone’s driving skills were the bomb, they could handle it, but it would hard.
      The track you chose reminds me of ours, it has tight, technical turns while still offering a few straights to blast down. Great combo in my opinion. Just make sure you don’t make your incline on the bridge too steep.
      by the way, you can view our track at our site in the “Galleries” section.

      betta recognize… uh huh 🙂

    • #35805
      CaboWabo
      Participant
      • Posts: 79

      our track has a bridge in it, very slight incline. only bits with a 1.0 and the white 72,000 tooth pinion gears have troubles, the rest are fine, you can do 10 laps easy before you’re charge is dead.
      I really like our track because it combines technical with speed, so you need a quick car just as much as you need the driving skills. 3.8’s are usually too fast from what I’ve seen. Maybe if someone’s driving skills were the bomb, they could handle it, but it would hard.
      The track you chose reminds me of ours, it has tight, technical turns while still offering a few straights to blast down. Great combo in my opinion. Just make sure you don’t make your incline on the bridge too steep.
      by the way, you can view our track at our site in the “Galleries” section.

      betta recognize… uh huh 🙂

    • #35476
      jamiekulhanek
      Participant
      • Posts: 2563
      Quote:
      Be careful with that bridge. BCGs aren’t very good al climbing inclines, and it drains the battery big time. Might be better to make that section a crossroad.


      👿 DaveF!
      My track – http://community.webshots.com/album/58669595eliwuK

      Damn, ive forgotten how gutless bits are…im so used to being able to power up inclines and pull wheelspins with my dual cell bit, that i consider factory bits completely lame.

      If life is a waste of time, and time is a waste of life, then let’s get wasted and have the time of our lives!!

    • #35773
      jamiekulhanek
      Participant
      • Posts: 2563
      Quote:
      Be careful with that bridge. BCGs aren’t very good al climbing inclines, and it drains the battery big time. Might be better to make that section a crossroad.


      👿 DaveF!
      My track – http://community.webshots.com/album/58669595eliwuK

      Damn, ive forgotten how gutless bits are…im so used to being able to power up inclines and pull wheelspins with my dual cell bit, that i consider factory bits completely lame.

      If life is a waste of time, and time is a waste of life, then let’s get wasted and have the time of our lives!!

    • #35477
      jamiekulhanek
      Participant
      • Posts: 2563

      72000 teeth? WTF?????

      If life is a waste of time, and time is a waste of life, then let’s get wasted and have the time of our lives!!

    • #35774
      jamiekulhanek
      Participant
      • Posts: 2563

      72000 teeth? WTF?????

      If life is a waste of time, and time is a waste of life, then let’s get wasted and have the time of our lives!!

    • #35480
      CaboWabo
      Participant
      • Posts: 79

      yea, I’m only “slightly exagerating” the fact that it’s the largest and most worthless sized gear for a bit.

      betta recognize… uh huh 🙂

    • #35777
      CaboWabo
      Participant
      • Posts: 79

      yea, I’m only “slightly exagerating” the fact that it’s the largest and most worthless sized gear for a bit.

      betta recognize… uh huh 🙂

    • #35497
      Shypo
      Participant
      • Posts: 2339

      Project X: theres no need to modfiy the booster and it wont drain your battery faster.

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    • #35794
      Shypo
      Participant
      • Posts: 2339

      Project X: theres no need to modfiy the booster and it wont drain your battery faster.

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    • #35502
      PandaBear
      Participant
      • Posts: 1866
      Quote:
      Might be better to make that section a crossroad.

      Hey hey, who’s built a track with crossroads before???
      That would be really INTERESTING racing!! 👿

    • #35799
      PandaBear
      Participant
      • Posts: 1866
      Quote:
      Might be better to make that section a crossroad.

      Hey hey, who’s built a track with crossroads before???
      That would be really INTERESTING racing!! 👿

    • #35503
      Shypo
      Participant
      • Posts: 2339

      i tried once and then realised it would suck aSS if anyone got left behind and u got urself a nice ol collision

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    • #35800
      Shypo
      Participant
      • Posts: 2339

      i tried once and then realised it would suck aSS if anyone got left behind and u got urself a nice ol collision

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    • #35507
      DaveF
      Participant
      • Posts: 1038

      My track has a crossroad, near the start finish line on the segment of track with the bridge. When that segment is in use the risk of a colision is very very small, unless someone got left waaaaay behind – stalling on train tracks kind of stuff.

      The bridge does work well if the batteries in the charger are new (thus my desire for a charger I can plug into the wall), or you’re racing booster cars with a bigger motor (thus my want for the 35 and 45 booster sets. The bridge did come up well, thanks Shypo, and it makes the track look better when used as it gives a more 3d environment.

      I’m planning on making more tracks, some to kind of replace the segments I have with bridges, so that will mean more crossroads.


      👿 DaveF!
      My track – http://community.webshots.com/album/58669595eliwuK

    • #35804
      DaveF
      Participant
      • Posts: 1038

      My track has a crossroad, near the start finish line on the segment of track with the bridge. When that segment is in use the risk of a colision is very very small, unless someone got left waaaaay behind – stalling on train tracks kind of stuff.

      The bridge does work well if the batteries in the charger are new (thus my desire for a charger I can plug into the wall), or you’re racing booster cars with a bigger motor (thus my want for the 35 and 45 booster sets. The bridge did come up well, thanks Shypo, and it makes the track look better when used as it gives a more 3d environment.

      I’m planning on making more tracks, some to kind of replace the segments I have with bridges, so that will mean more crossroads.


      👿 DaveF!
      My track – http://community.webshots.com/album/58669595eliwuK

    • #35466
      Shypo
      Participant
      • Posts: 2339

      why are u thankin me dave? i didnt know i did anything to help lol

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    • #35763
      Shypo
      Participant
      • Posts: 2339

      why are u thankin me dave? i didnt know i did anything to help lol

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    • #35432
      Project-X
      Participant
      • Posts: 55

      i am almost certain of getting the booster set to be my official track car….wut do u guys think? would it be good? and how much of the motor is used if i don’t press the booster?

    • #35434
      DaveF
      Participant
      • Posts: 1038

      The booster sets are great for racing. Un-boosted they usually run at about 50%, but because of the scale of the motor, the variance in speed of motors rated th same, and the variance in the electronic components (under 5% from memory) this can differ from car to car, motor to motor.


      👿 DaveF!
      My track – http://community.webshots.com/album/58669595eliwuK

    • #35401
      Project-X
      Participant
      • Posts: 55

      im thinking of putting my 2.6 motor and some 9:86:1 gears, and some soft tires on my booster set. would that be good?

    • #35396
      Shypo
      Participant
      • Posts: 2339

      then the car will run at about a 1.4 off boost and a 2.8 on boost, proly a bit 2 fast. i say stick with the 2.2.. the gearing sounds fine..
      soft tires is good so over all just use all of the above excpet the stock 2.2 motor in the set

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    • #38607
      mastercool bowker
      Participant
      • Posts: 26

      i used 3 sheets of hardboard worth ?1.40 each (about $2) and its very smooth yet grippy. Honest, grippy. Very cheap, very fast and very grippy.



      Eat right, exersize…die anyway!

    • #38566
      z-beam
      Participant
      • Posts: 2265

      personally id suggest forget the booster, i have one and i love it but it just doesn’t compare to the new tomy super bcg chassis.

      the multi-frequency controller has bad buttons and at first feels comfy, but the range sux and from what i’ve experienced the batts do get sapped faster from the boost on/off function. there is way too much difference in the two speeds, and the half speed makes any motor sound sick (bad).

      the v.2 controller is a dream, a proper antenna, stable independant buttons and a logical change in charging position make it a hands down winner.

      the ride comes lowered out of the box, with of the finest shells you ever seen. and the beast does seem slightly more powerful (possibly a new revised pcb?).

      at the moment i’m using the blue kit racer (modded) axle with clone black slick front tyres and stock rears. the motor is a yellow clone engine as seen over at bit pimps with the kitracer 7 tooth pinion.

      the advantages of the set up is a bit of understeer at high speed(tyres and motor) and the gearing allows for momentum through corners without needing to power all the way through.
      tapping go at different speeds allows for superior
      power control and effectivly is a form of manual boost.

      this control method is a cheap way to create a real competitive machine. clone yellow/pink motor+
      kit racer blue gears=extreme high speed.

      and the super bcg’s cram 3 channels on one freq. that equals a possabillity of 6 racers at once.

      happy racing!

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