TRACKS plz help

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    • #10701
      the_bit
      Participant
      • Posts: 108

      Hi i as thinkin about buildin a track and i was wonderin if they could give me a good idea of how to do it. thanx plz help
      :evil:luke:evil:

    • #42628
      PandaBear
      Participant
      • Posts: 1866

      Again… take a look at QFM or search some earlier threads.

    • #42600
      the_bit
      Participant
      • Posts: 108

      there is no were to look at tracks in QFM

    • #42596
      Cranga
      Participant
      • Posts: 180

      Cmon mate! dont be afraid to browse a web page!
      This page does have links, Here is a good one for tracks.
      http://www.bitchar-g.co.uk/

      Bap Bap Bap

    • #42594
      the_bit
      Participant
      • Posts: 108

      does anyone know any good track makin programs the one on http://www.bitchar-g.co.uk/ does not work on my com so does anyone know any others?

    • #43939
      Shypo
      Participant
      • Posts: 2339

      thats the one most people use or like i am copy a existing track in real life i.e laguna seca or something like that

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    • #42590
      the_bit
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      • Posts: 108

      know any other track maker programs?????

    • #42588
      Shypo
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      • Posts: 2339

      try http://www.tiny-rc.com then look down the very bottom in the forums section and click on the tracks link

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    • #42574
      DaveF
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      • Posts: 1038

      Trackbuilder.exe must be in c:trackmaker directory, or it doesn’t work. You can’t just install it anywhere. It’s a pain to get installed sometimes, but works pretty well once it does. It’s good for getting ideas about your track layout, but you’ll need to modify the end result to get a nice non-boxy looking track in the end.


      DaveF! πŸ‘Ώ
      My track – http://community.webshots.com/album/58669595eliwuK

    • #42568
      the_bit
      Participant
      • Posts: 108

      can u translate that

    • #42561
      Shypo
      Participant
      • Posts: 2339

      in other words you have to save trackbuilder as the folder named c:trackmaker and you will have to modify the track you make cos otherwise its gonna be 2 square

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    • #42495
      the_bit
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      • Posts: 108

      ok does anyone know if http://www.tradingdirect.com.au is a reliable company cause i might be orderin a bit from them.

    • #42497
      Shypo
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      • Posts: 2339

      yes they are a reliable company, they are affiliated with this site:D

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    • #42499
      the_bit
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      • Posts: 108

      ok r they still up and running

    • #42500
      Shypo
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      • Posts: 2339

      trading direct have been running in australia since like the 3rd of november

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    • #43886
      the_bit
      Participant
      • Posts: 108

      oh ok
      whats the no. cause the one on the site wont connect.

    • #42493
      the_bit
      Participant
      • Posts: 108

      i mean phone no.

    • #42494
      Shypo
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      • Posts: 2339

      i wouldnt have a clue, just email them, they replyed to me very swiftly

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    • #42477
      PandaBear
      Participant
      • Posts: 1866

      Why don’t you just Visit Their Site? (hint hint) πŸ™‚

      click THIS LINK for a direct teleport to Trading Direct

      Trading Direct ABN 70 524 494 482
      Post: 56 Lee Road, Winmalee, NSW, 2777, Australia
      Phone: +61 2 4754 2950
      Fax: +61 2 4754 2950
      Email: sales@tradingdirect.com.au

      (I’ll take the commission in the usual brown paper bag, thanks Steve!:blush:)

    • #42469
      Shypo
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      • Posts: 2339

      yeah Panda right after i get my sack full of cash with the dollar sign printed on it so its completely “incosnpicuous”

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    • #42470
      the_bit
      Participant
      • Posts: 108

      ok i finally got through to them i live in
      Q.L.D. and i forgot to put 02 on the front of the no. ..

      πŸ‘Ώ LUKE πŸ‘Ώ

    • #42465
      PandaBear
      Participant
      • Posts: 1866

      D’OH!! πŸ˜€

    • #42434
      the_bit
      Participant
      • Posts: 108

      lol yeh

      πŸ‘Ώ LUKE πŸ‘Ώ

    • #42389
      the_bit
      Participant
      • Posts: 108

      Does anyone know what would be the best surface on a track.

      πŸ‘Ώ LUKE πŸ‘Ώ

    • #42355
      Shypo
      Participant
      • Posts: 2339

      depends what you want your track to be like. i.e tight and twisty, long raceway, rally. downhill
      select what sort of course you want and then we can help with specifics

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    • #42350
      the_bit
      Participant
      • Posts: 108

      well my track has 9 corners it is a medium sized track and it is 50% corners and 50% straight and i want to be able to burnout and drift.

      πŸ‘Ώ LUKE πŸ‘Ώ

    • #42352
      Shypo
      Participant
      • Posts: 2339

      ok, well the problem you are going to encounter is you cannot do a burnout in a BCG unless you have 4 batterys or more, drifting is almost impossible when confined to a track as the track is medium and evn with 30cm width you still cannot drift. IMO masonite and paint is the best combination as 2 of my tracks are made out of that combo and thewy are very easy and smooth to drive on

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    • #42293
      the_bit
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      • Posts: 108

      Well if i cant burn out how does the supra on Dave and Paul go crazy video do it ?

      πŸ‘Ώ LUKE πŸ‘Ώ

    • #42295
      Shypo
      Participant
      • Posts: 2339

      Paul and Dave do not do burnouts, i didnt c any smoke from the rear wheels or front wheels let alone a skid mark, dude his supra doesnt do a burnout, it just looks like it, assuming it has 2 batteries inside the chassis and a 3.8. i know the car doesnt have these but hypathetically it does it still wouldnt do a burnout, doing a burnout with a 2.2 which Dave says is too fast for his track is IMPOSSIBLE

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    • #42297
      the_bit
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      • Posts: 108

      I dont mean smoke or anything like that sry, i just ment like spinning the wheels.

      πŸ‘Ώ LUKE πŸ‘Ώ

    • #42272
      Shypo
      Participant
      • Posts: 2339

      thats also very vry hard to do, evn with bit racer super hards and KIT racer super hard white ribbed tires. you will need serious power to do this and this power will be pretty much unuseable on a track unless you use a booster chassis with twin cells and you change the motor when you want to get close to spinning the wheels or another alternative is just take off your tyres:D let the rims run free and you will have hours of donuts and “burnout” fun

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    • #42274
      the_bit
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      • Posts: 108

      done that, but how did paul dave do it

      πŸ‘Ώ LUKE πŸ‘Ώ

    • #42275
      Shypo
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      • Posts: 2339

      probably soem tricks with the camera or holding the car a little bit above ground, y dont u ask them

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    • #43736
      the_bit
      Participant
      • Posts: 108

      i did and all he said was he had a 3.0 motor but i asked what surface and he hasnt answered since.

      πŸ‘Ώ LUKE πŸ‘Ώ

    • #43735
      Shypo
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      • Posts: 2339

      send Dave a private message asking him or Paul. one of them is bound to answer ur Q’s and thats a 3.0 off boost by the way

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    • #42247
      dgs73
      Participant
      • Posts: 2179

      I found a mix of x.soft (orange, K.I.T.) tyres and a Cyclona motor gives me the behaiviour you seem to desire… Takes a couple of seconds for mine to grip, and if its on lino… forget it!!!
      Funny tho, I thought the soft tyres would AID traction. Why do you want it to spin out ?? Just mess about with different surfaces.
      On the track surface note, thanx to everyone with ideas, went with
      grey undercoat. Huge amounts of traction! (to the point I can now roll my GTR, not that i want to!!)

      :smiley2:

    • #42242
      Cranga
      Participant
      • Posts: 180

      The bit,
      If you want a simulated burnout,
      I would only reccomend this for a cheap clone though, pour cooking oil 1mm deep on some mdf/cardboard, leave your tires on and go for it, its good fun as the wheels spin like crazy and the car looks like it is doing one in real life. Then for more fun put some angle on the track and try to climb the hill!

      Bap Bap Bap

    • #42151
      DaveF
      Participant
      • Posts: 1038

      Ah, now I understand which bit you’re asking about now. The burnout before the take-off, not the donuts near the start/finish line.

      The donuts were done with a 3.0 motor, and booster set. Turn, give it a boost, and the donut begins. Takes some practice to get the timing, and to do be able to do it in the space provided.

      The burnout takeoff… Zoom in on the car so you can’t see the arial. Lift the car slightly using the arial. Hit foward, the wheel will spin, lower the car onto the track and let go of the arial before the wheel stops spinning. looks good, but it’s just a hollywood special effect baby.

      ????????????????????????
      DaveF! πŸ‘Ώ
      My track – http://community.webshots.com/album/58669595eliwuK

    • #42148
      DaveF
      Participant
      • Posts: 1038

      A few drops of olive oil can give good burnout results too. Don’t do it on your tack though, or you’ll end up with a slick spot.

      ????????????????????????
      DaveF! πŸ‘Ώ
      My track – http://community.webshots.com/album/58669595eliwuK

    • #41798
      Cranga
      Participant
      • Posts: 180

      Thats the way daveF!
      I did that on my cardboard track and the results were awsome! if you do it thick enough you can do a real slow drift.

      But make sure you clean your BCG before you put it on your good track, cause it’ll never be the same again.

      Bap Bap Bap

    • #41772
      Shypo
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      • Posts: 2339

      i didnt think u were actually smoking it Dave

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    • #41735
      z-beam
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      • Posts: 2265

      i’m smokin’ it right now

    • #41667
      DaveF
      Participant
      • Posts: 1038

      I’ll have to watch Pauls clip again to make sure we’re all talking about the same burnout.

      No smoke, not from the car anyway. =o)-~

      The Paul and Dave go Crazy video…

      Yup. 1 min 50 into it we lift the arial to reduce the grip of the tire on the track. It’s done with a 1.0 motor. Wiggled the hand a little to simulate the drift of a burnout and lowerred the car while releasing the arial.

      Hollywood special effects demistified.

      ????????????????????????
      DaveF! πŸ‘Ώ
      My track – http://community.webshots.com/album/58669595eliwuK

    • #41620
      Shypo
      Participant
      • Posts: 2339

      very very sneaky Dave. still looks cool. i wish we could actually have enuf power from the BCG to pull a nice burnout with tire tread left on the road:D:D:D:D

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    • #37216
      DaveF
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      • Posts: 1038

      Did you even get a track made Bit? Any photos?

      ????????????????????????
      DaveF! πŸ‘Ώ
      My track – http://community.webshots.com/album/58669595eliwuK

    • #37181
      Shypo
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      • Posts: 2339

      i gots to get a new camera and show u the progress of my drift circuit…

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    • #37161
      DaveF
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      • Posts: 1038

      Yeah. We need more links to track photos in here I think, or a section in Links just for Track photos as apposed to designs or instructions.

      It’s good to see what other people have done.

      ????????????????????????
      DaveF! πŸ‘Ώ
      My track – http://community.webshots.com/album/58669595eliwuK

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